165 and the result should be a cube 6 feet wide, 1 foot high and 1 foot deep. 33 of a 1 block that we made the first two pieces out of. Next we want to scale this piece so select the S from the Transform tool panel or press hotkey X. You will see a new cube with a length of 8, and a properties box will pop up. Now from the Model module select Primitive > Polygon Mesh > Cube. Now you can rename 'leftside1' to 'rightside'. Under the Transform panel select the T or press hotkey V and adjust the X-axis to be 1.7425 and verify that that Y-axis is 1.33. Now we want to move this to the right side of the door. Now you should see a 'leftside1' object, and it should be selected. In the explorer window, right click on 'leftside' and select Duplicate. Now in the Explorer window, right click on the cube and select rename or select it and press F2 and call it: leftside Since we created our dummyroot at 0,0,0 we can adjust our object at will and not worry about it.Īdjustments are done through the Transform panel on the lower right of the user interface called MCP. We don’t want half the wall buried in the ground. The art_guide.doc provided with Modtools states that all objects should be created with their center at 0,0,0. The object just created will be highlighted white since it is still selected. Since walls are generally only about a foot thick, highlight the length 8 and type. It will create a cube that is 8x8x8 Softimage units and start with the properties box open. From the top toolbar, select Primitive, then Polygon Mesh, then cube. This dummyroot will be the master parent to all objects being exported.įor now just select it and hide it by pressing the H key since we don't need to see it in the viewport. Now, in the Explorer window, right click on the null you just created and select rename or press F2 and name it dummyroot.
Take any of the viewport windows (I usually use top view) and select Explorer or press 8 to bring up a floating Explorer window.
You should now see a little plus sign looking icon that is centered at 0,0,0. Then from the drop-down menu select Null. Start by selecting Primitives from the Model module on the upper left of the user interface.
The upper right is the Camera view, change it to User view. Let’s make the room about fifteen feet wide. Average doorway is about three feet wide by seven feet high. With that in mind, let us consider a typical wall and doorway.Īverage floor height in a home is about eight feet. So an average human standing with arms stretched will be about two squares high by about 2 squares wide. A plain wall is even too simple, so we will start with a wall that can have a door in it. I will be using XSI Foundation (since the Pandemic Tool's msh exporter work with it).